Real application of Kinect starts when you integrate it with any gaming engine. For a head start, OpenNI provides a wrapper in C# to be used in Unity3D gaming engine. They have also given a sample code for Ogre. You can start working on them after few simple steps of installation.
The fastest way to get started with this is to install the Zigfu bundle and Wrapper for OpenNI in Unity.
1. Download and install the latest zigfu development bundle from http://www.zigfu.com/devtools.html. This bundle install OpenNI, NITE and sensor drivers for kinect.
2. Now download the Zigfu Unity3D wrapper and extract it in your project. It contains sample scenes for help.
Now you can start developing your own motion sensing applications and games.
If you want to go with the latest OpenNI drivers and wrappers, you'll have to install them individually.
1. Download OpenNI module from http://75.98.78.94/Downloads/OpenNIModules.aspx. Select "OpenNI Binaries" in the first drop down box, then select the stable/unstable release and then download the specific module according to your system. If you want to work with PCL also, download this module from http://pointclouds.org/downloads/windows.html in the OpenNI column.
2. Now select the "OpenNI Compliant Middleware Binaries" and download the middleware binary for your system.
3. Select the "OpenNI Compliant Hardware Binaries" and download stable/unstable release according to your system. If you want to work with PCL, you'll have to download it separately from http://pointclouds.org/downloads/windows.html under the sensor column.
4. Install all these downloaded binaries in the order in which they were downloaded.
5. Now you'll have to download the Unity3d wrapper from https://github.com/OpenNI/UnityWrapper according to your version of binaries.
6. Extract this and include in your project to get started with using kinect for application development.
7. Or you can download the Sinbad sample in Ogre from https://github.com/OpenNI/SampleAppSinbad to get started in Ogre gaming engine.
The fastest way to get started with this is to install the Zigfu bundle and Wrapper for OpenNI in Unity.
1. Download and install the latest zigfu development bundle from http://www.zigfu.com/devtools.html. This bundle install OpenNI, NITE and sensor drivers for kinect.
2. Now download the Zigfu Unity3D wrapper and extract it in your project. It contains sample scenes for help.
Now you can start developing your own motion sensing applications and games.
If you want to go with the latest OpenNI drivers and wrappers, you'll have to install them individually.
1. Download OpenNI module from http://75.98.78.94/Downloads/OpenNIModules.aspx. Select "OpenNI Binaries" in the first drop down box, then select the stable/unstable release and then download the specific module according to your system. If you want to work with PCL also, download this module from http://pointclouds.org/downloads/windows.html in the OpenNI column.
2. Now select the "OpenNI Compliant Middleware Binaries" and download the middleware binary for your system.
3. Select the "OpenNI Compliant Hardware Binaries" and download stable/unstable release according to your system. If you want to work with PCL, you'll have to download it separately from http://pointclouds.org/downloads/windows.html under the sensor column.
4. Install all these downloaded binaries in the order in which they were downloaded.
5. Now you'll have to download the Unity3d wrapper from https://github.com/OpenNI/UnityWrapper according to your version of binaries.
6. Extract this and include in your project to get started with using kinect for application development.
7. Or you can download the Sinbad sample in Ogre from https://github.com/OpenNI/SampleAppSinbad to get started in Ogre gaming engine.